![]() – LOBBIES: Fallback to filename based matching if no CRC matches are found (for people making playlists by hand) – WIIU: XMB/MaterialUI menu driver support – WII: Fix crashing issues which could occur with the dummy core – VIDEO: Fix threaded video regression tickering of menu entries would no longer work. – WINDOWS: Core mouse input should be relative again in cores ![]() – WINDOWS: Added RawInput input driver for low-latency, low-level input. – WINDOWS: Added WASAPI audio driver for low-latency audio. – MENU: Improved rendering for XMB ribbon using additive blending (Vulkan/GL) – LOCALIZATION/GUI: Korean font should display properly now with XMB/MaterialUI’s default font – LOCALIZATION: Update Japanese translation – LOCALIZATION: Update German translation – LOCALIZATION: Update/finish French translation – ANDROID: Allow remotes to retain OK/Cancel position when menu_swap_ok_cancel is enabled – ANDROID: Improve shield portable/gamepad device grouping workaround Should fix scanning on PS3/WiiU/Wii, etc. Here is a changelog of most of the things that changed: You can then start mixing the audio again by selecting it again and choosing ‘Add to mixer’. You can easily access this music track at any point in time from this point on by going to your Music tab inside the XMB. If the game is already running, this should start playing the music immediately and also add it to your music collection. Here is a quick demonstration of how you use it: While the game is running, go to Load Content, and select a supported audio file (either an Ogg Vorbis. All of these might be added in later versions of RetroArch though. Looping is not yet available, neither is pausing an audio stream or changing a stream’s volume. They will not play while inside the menu, unless you turn off ‘Pause when menu activated’ (Settings -> User Interface -> Menu).ģ – You can only mix up to 8 simultaneous audio streams so far. Over time, there will be more audio codecs supported.Ģ – The audio mixer tracks will only play when the game is running. To put it more simply, this means custom soundtrack support from inside RetroArch!Ĭurrently, there are a couple of limitations here –ġ – The only supported audio files so far are Ogg Vorbis files (.ogg) and regular Wave files (.wav). Now here is a real standout feature courtesy of leiradel we are excited to tell you about! RetroArch now has a built-in audio mixer which allows you to mix up to 8 separate audio streams and splice them together with the game’s audio. The German and Japanese translations have been updated, and Korean text should finally display properly. There have been several localization improvements. It should now support Unicode font rendering and render certain accented French characters correctly. The Vulkan renderer has received some improvements. And if that isn’t enough, there is another successfully completed bounty, a RawInput input driver, which should allow for lower-latency low-level input. Windows users now can use the WASAPI audio driver for the first time, which should allow for lower-latency audio. For instance, the menu was previously erroneously running at 30fps. Menu performance regressions should also be fixed. Netplay should also start to work on WiiU.įrangarcj has provided patches which fixes the slow file I/O speeds for the Vita port, an issue which afflicts a lot of homebrew on the Vita actually. ![]() Overall, it is a big improvement on what went before. There are some graphical touches missing from it such as shader effects though, so don’t expect to see the fancy ribbon animating on the WiiU yet. ![]() There is also support for the XMB and MaterialUI menu drivers. For one, it has HID controller support now, which means you can use gamepads other than the default Wii U gamepads on it. FIX94 and aliaspider have made numerous improvements to the WiiU version of RetroArch. WiiU portĮach and every RetroArch release is always a community effort. The Wii port has received stability fixes amongst other things. To use this version, you need at least MacOS X version 10.5 (Leopard) and a PowerPC Mac. We have bundled the cores that have been ported to PowerPC inside the main app bundle. It’s also been a long time since we released a new build of the PowerPC OSX port. We will assume PS3 repackers will be able to make a CEX version out of this. Sony might have just ended production of the PlayStation3 in Japan as of two days ago, but we are still supporting it for RetroArch regardless! The last stable release for RA PS3 was back in 1.3.6 days, so the remaining diehard PS3 jailbroken users will be glad to hear that 1.6.0 is available for PS3 right now! ![]()
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